
Grocery Store
3D immersive experience of a horror themed Grocery Store made in Blender and Unity with interactive elements including pushing trolley and grabbing items.
development continuing

Witch Room
Challenge: The aim was to explore, experiment and expand 3D modelling skills using Blender.
3D model of a Witch themed room room made in Blender.

Haunted House
Brief: Enhanced Digital Innovation and Technologies.
Develop skills to prototype immersive applications focusing on VR and AR.
One of my first Blender 3D environments of Haunted house’s Foyer featuring lanterns, candles and ghosts and some imported assets.
Tattoo Studio
Brief: Enhanced Digital Innovation and Technologies.
Exploration of emergent technologies, engagement with VR/AR, 3D Development with focus on unity 3D Engine.
3D model of a Tattoo Studio based on reference images and made using Blender & Unity for lighting and other functions including a working screen.
Video here